After a few days here’s an update on the progress made! Here’s all the things that have been added:

Discord SDK

While making the game I wanted to work on something different for a little bit so I added Discord’s SDK, allowing me to set rich presence for players based on if they are playing, or in the main menu. Although simple at first, there was a bit of confusion due to the Discord’s SDK guides being in C++ instead of C#, with a little bit of help I got to make it work.

Rich presence preview

First theme

The first theme has been added! It’s called Bakery and it’s going to be about making bread, rolls and more! You’ll get to build your own bakery to make as much baked goods as your heart desires!

This is one of the 2 themes at least that I’d like to put out before I release the demo of the game. This is meant to be one of the easiest and least complex themes. Which could be changed in the future to make it more or less complex, personally leaning to more complex.

I’ve also created a basic main menu for the game, allowing the players to exit the game and start a run of course. There’s more work to be done mostly in regards of making the menu more functional of course.

Since there now are changes between scences I wanted them to feel good, resulting in the creation of a loading screen. It’s pretty simplistic but in the future it’ll be animated to show that your game has not frozen playing this tiny game.

Preview of the game's loading screen

Map textures

My lovely girlfriend has made me textures for the game’s walls and floors, she’s also the creator of all the models in the game. Allowing for it to look so good already. The map’s textures are going to be based on the theme, the current one is a bakery. The second theme is yet to be decided, so there’s only a couple textures.

Bug reports

I’ve also started work on a system for player based bug reports, where players anytime during the game can send a bug report. Be it a broken texture or the game flinging all your lovely bread all over the place in magical and unintended ways.